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81. Feasible Solution to BC Passive Tanking - in Player Features and Ideas Discussion [original thread]
Heh I agree that passive tanking needs some tweaking, however not on caldary ship. Every small kid knows that best caldari passive tanking ship (vulture) is far benoyd non caldari faction BSs and evil Myrmidon with 780sh/sec (+ heavy drones WTF) ...
- by Aki Yamato - at 2007.05.25 21:00:00
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82. Coolant Injection System [idea] - in Player Features and Ideas Discussion [original thread]
Well, intoduction of heat reminds me good old mechwarrior times, and brings idea about introducing coolant injection module. This module should work same way as capacitor battery rechargers, but insted of batteryes you wil carry canysters with co...
- by Aki Yamato - at 2007.05.25 13:05:00
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83. Usage = Less skill time. - in Player Features and Ideas Discussion [original thread]
Quote: Originally by: Aki Yamato No it isn't there is big difference between slayng mobs and increasing something something completly different and increasing skill you are actually applying, like in UO (best MMORPG ever btw) Dude ...
- by Aki Yamato - at 2007.05.09 12:28:00
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84. Usage = Less skill time. - in Player Features and Ideas Discussion [original thread]
Originally by: Mecozimspy Originally by: Aki Yamato But you wont get skills though actions in WOW, I mean not directly. Yes u gain directly, because u gain exp ergo new levels ergo profit from gridning. Originally by: Ak...
- by Aki Yamato - at 2007.05.08 21:15:00
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85. Usage = Less skill time. - in Player Features and Ideas Discussion [original thread]
Originally by: Lothros Andastar Isn't it funny that every day more and more people on the forums want to turn this game into WOW? If you want to get skills through actions, PLAY WoW! Otherwise, sit back relax and enjoy the greatness that i...
- by Aki Yamato - at 2007.05.08 18:01:00
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86. Cyno Field change [IDEA] - in Player Features and Ideas Discussion [original thread]
Realy for example 2 minutes delay between droping the beacon a cyno up will ruint all yoru excitement from battle ? Won't be it ever more exciting to try destroy beacons intime and prevent reinforcemnts coming in ? BIG GUN BIG FUTURE
- by Aki Yamato - at 2007.05.04 22:24:00
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87. Your warp is disrupted -> Icon - in Player Features and Ideas Discussion [original thread]
Yes Yes and Yes I really want status icon for my ship, nice big icons flashing and doing beep beep. Like in StarLancer An please do not use only colors to indicate a problem keep in mind colorblind people. BIG GUN BIG FUTURE
- by Aki Yamato - at 2007.05.04 20:50:00
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88. Line of Sight - in Player Features and Ideas Discussion [original thread]
I wonder who would risk his account (months or even years of skilling) for such stupidity as client hacking For sure LoS have to be calculated on client side. It's obvious that client side (all clients together) has much much greater computing ...
- by Aki Yamato - at 2007.05.04 20:17:00
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89. Reduction on Lag and make EVE fantastic - in EVE General Discussion [original thread]
I dont thing it's works this way, and if yes then it points to very bad initial design. BIG GUN BIG FUTURE
- by Aki Yamato - at 2007.05.04 19:51:00
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90. Reduction on Lag and make EVE fantastic - in EVE General Discussion [original thread]
Quote: Showing us the same information in 5 different places is causing lag How do you find out that ? Imo it's bull****. BIG GUN BIG FUTURE
- by Aki Yamato - at 2007.05.04 14:26:00
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91. Cyno Field change [IDEA] - in Player Features and Ideas Discussion [original thread]
I'm readyng alot about supercapitals ruining the eve lately, so here is my idea how to tweak whole situation a bit. Lets change cyno field generator mounted on ship to some kind of navigation beacon, droped from ship (similar to interdictor sphe...
- by Aki Yamato - at 2007.05.04 00:46:00
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92. Removing all Missle damage bonuses - in Player Features and Ideas Discussion [original thread]
IMO LOL Missile ships ae aleady weak in PVP, do nerf them any further. I cant imagine any bonus witch could be usefull, longer range for missiles so ia have to sacrifice another mid slot fo SB ? Explosion speed or radius ? We have special ammo alr...
- by Aki Yamato - at 2007.04.30 17:31:00
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93. Suggesting a way to balance nos - in Player Features and Ideas Discussion [original thread]
Originally by: Kramer Verone Originally by: Tarron Sarek Just trying to think out of the box. I strongly recommend you stay inside the box before you fall off. What part of an inty or two shouldn't be able to solo a battleship...
- by Aki Yamato - at 2007.04.30 10:31:00
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94. Where'd the weight go? - in Player Features and Ideas Discussion [original thread]
Originally by: KaerBerohs In reality in space weight has no influence. Weight is a direct result of gravity and since there's none in space it does not apply! You could push a aircraft-carrier away with your own hands. Reality in space is ...
- by Aki Yamato - at 2007.04.28 18:58:00
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95. Balance ECM by boosting ECM... - in Player Features and Ideas Discussion [original thread]
Quote: That doesn't alter the fact that you CAN, AND that those counters give a balancing effect even when the ECM module is targetted at you and doing it's evil work. My point is, that's NOT so with ECM jamming. Originally by: Hugh Ruka ...
- by Aki Yamato - at 2007.04.24 21:01:00
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96. Balance ECM by boosting ECM... - in Player Features and Ideas Discussion [original thread]
Quote: That doesn't alter the fact that you CAN, AND that those counters give a balancing effect even when the ECM module is targetted at you and doing it's evil work. My point is, that's NOT so with ECM jamming. Originally by: Hugh Ruka ...
- by Aki Yamato - at 2007.04.24 21:01:00
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97. Now that the new ships are out... - in Ships and Modules [original thread]
I would like to see: Fast Attack Carryer, something bit bigger then current battleships, using commnadship and BS skill, capable to support gang with gang module, few fighter drones and Few BS sized guns. Freighter based Q ships :) BIG GUN BIG...
- by Aki Yamato - at 2007.04.15 19:34:00
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98. The "Shield Effect" - in Test Server Feedback [original thread]
Originally by: Waxau Originally by: Aki Yamato Originally by: Waxau Originally by: Sanitys Rebel ... The fact that the torps and weapons fire would have to hit a sherical 'boundry' would infact mean alot of codi...
- by Aki Yamato - at 2007.04.05 11:05:00
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99. The "Shield Effect" - in Test Server Feedback [original thread]
Originally by: Waxau Originally by: Sanitys Rebel ... The fact that the torps and weapons fire would have to hit a sherical 'boundry' would infact mean alot of coding if im correct, which whilst isnt a problem....its then extra...
- by Aki Yamato - at 2007.04.05 00:10:00
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100. Thoughts on targetable modules... - in Player Features and Ideas Discussion [original thread]
Nice idea ! BIG GUN BIG FUTURE
- by Aki Yamato - at 2007.04.03 08:50:00
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